This is Resident Evil 2 as it was meant to be played. There's no way out, and the only way is forward, so I keep running deeper into the labyrinth, hoping to find some more ammo and put distance between me and the unstoppable juggernaut behind me. Only two bullets remain, not enough to put down a single enemy. I can hear them all around me as I run through the dark, claustrophobic and blood-spattered hallways of the Raccoon City police station - the groans and cries of once-human zombies shuffling toward me, the slithering, skittering sound of mutated dogs that can crawl across the ceiling, and the heavy, thumping footsteps of an unkillable Tyrant-class mutant relentlessly stalking me from behind.
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